Game subscriptions industry will surpass $27 billion (€24.3bn) in revenue by 2028, as predicted by Omdia. In 2024, around $19 billion....
The wireless telecommunications industry saw robust expansion and technological progress in the latest quarter, driven by....
Following the debut of Amazon’s ad-supported Prime Video service this week, new and exclusive analysis from Omdia reveals the streaming....
New research from Omdia has revealed that Free Ad-Supported Television (FAST)'s growth in the US is being powered by a small number....
Game subscriptions industry will surpass $27 billion (€24.3bn) in revenue by 2028, as predicted by Omdia. In 2024, around $19 billion....
The wireless telecommunications industry saw robust expansion and technological progress in the latest quarter, driven by....
Following the debut of Amazon’s ad-supported Prime Video service this week, new and exclusive analysis from Omdia reveals the streaming....
New research from Omdia has revealed that Free Ad-Supported Television (FAST)'s growth in the US is being powered by a small number....
Leading video software company, Synamedia today unveiled major updates to its Synamedia Iris advertising platform that expand campaign formats and....
In the first quarter of 2023, 5G adoption continued to set a torrid pace, putting the fifth generation of wireless cellular technology on track to....
New research from Omdia reveals the majority of movies and series adaptations originating from games IP are animation. Japan has....
The online video advertising market in the Middle East and North Africa (MENA) region will more than double to reach $2.3bn in....
Free ad-supported streaming TV (FAST) channels will generate revenues of $6.3bn in 2023 says new research from Omdia. With the largest market of FAST....
The fifth generation of wireless cellular networks, “5G” marked another year of astonishing growth. After adding nearly half a billion....
Latest Omdia research has revealed global consumer spend on games is set to reach $215bn by 2027. Following a 50% increase in games adaptation in....
After being hit by production delays and cancelations caused by the COVID-19 pandemic in 2021, content origination by the world’s leading....